Lucky for us, both UIView and NSView have some methods to give us the So let’s dive in to see how we can convert frames between different. Hi there. I am able to get a NSView using w (blah, blah, blah) but I need to have it as a NSTextField. How can I do this?. NSView(). Default constructor, initializes a new instance of this class. NSView( NSCoder). A constructor . ConvertRectFromBacking(RectangleF): RectangleF.
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All I do have however, are the coordinates of an NSView that is a subview of the contentView of an NSWindow that spans the entire bigger,upper secondary monitor. Mac OS uses different coordinate systems in various places. Views can define if they have an upwards or downwards pointing y-axis isFlipped. A window’s origin is expressed in “screen coordinates” with an upwards y-axis.
NSView Class – Xamarin
Screens are arranged using the global coordinate system with y pointing down. It’s better not to try to do the conversion of all the coordinate spaces yourself but let the responsible objects do the job:.
The latter way simply sets the rect up ahead of time. Here’s a play-by-play for those who like vonvert. Initialize a zero-sized rectangle at the desired location within the view’s coordinate system.
Quickies for NSView
Convert from view to window. Convert the rectangle from the view’s coordinate system to the window’s coordinate system by specifying nil for the destination view.
Convert from window to screen. Next, nview the rectangle from the window’s coordinate system to the screen’s coordinate system. This probably isn’t necessary, but it’s a good habit to get into. Set the rectangle’s size. Update the rectangle with the desired size of the new window.
It’s better not to try to do the conversion of all the coordinate spaces yourself but let the responsible objects do the job: Nikolai Ruhe 74k 12 Dear Nikolai, could you please provide a Swift solution. The following is an alternate way to do it: Here’s a play-by-play for those who like walkthroughs: Initialize a new window with the converted rectangle.
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